Psychology of video game relationships
Do video games show impact on our relationships?
I believe that while many people overrate the benefits of
video games in education, just as many underrate them. Video games are tools
like any other. Their pros and cons depend on how, why, when, and for whom the
video games are used. The use of video games in education should be tailored,
not off-the-rack. However, until we have more direct scientific evidence on
this topic, we can only do thought experiments. For my thought experiment, I
focus on how video games might influence the broader contexts of learning:
relationships and motivation.
Relationships: Do
video games influence the teacher-student relationship? A recent study hints at
the possibility. This study compared mothers playing with their toddlers with
traditional toys versus electronic versions of the same toy. Mothers playing
with the electronic toys were less responsive, less likely to be educational,
and less encouraging. Might the same apply to teachers and students? Could
video games, because they “do the teaching” have a negative impact on a
teacher’s ability and motivation to engage with students? Could video games
disempower teachers?
Motivation: We use
incentives all the time to motivate learning (e.g., grades), but video games
may be unique in the degree to which incentives, whether points or rewards, are
integral to the learning process. If the motivation for learning becomes too
closely tied to these external incentives, the pleasure of learning for
learning’s sake may be squelched and children may miss opportunities to
appreciate that setbacks—not getting a reward—are opportunities to improve. We
must think through the subtle ways in which video games can shape children’s
motivation for learning and design video games to encourage the learning style
we believe will be most productive.
Whether one believes that video games will lead to shorter attention spans and boredom in the classroom or that they are powerful tools for igniting a child’s passion for learning, video games will soon become a central part of the educational landscape. So, let’s figure out how to do it right.
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