Video Game Controllers Affect Hostility During Game Play
When selecting a video game to play, opting to turn on
your Wii may provide a different experience than playing your Xbox, according
to a study from Mississippi State University.
The study, set to be published in the January 2013 issue
of Mass Communication and Society, found that individuals playing with the Wii
remote and Wii nunchuck (also known as naturally-mapped controllers), were more
likely to feel hostile after playing a video game than those that used a more
traditional controller. The additional feeling of immersion in the game, it
seems, increased the potential for aggressive response following the play of a
violent game, which in this research was Punchout.
"My research also says that while motion controls
can enhance your connection to the game, we aren't necessarily to the point
where home gaming technology makes the player feel immersed and surrounded by
the game," Dr. Kevin D. Williams, the study's author said. "That
feeling is still very much a subjective human-driven process rather than an
objective technology driven process."
Over 70 males participated in the study which had them
play the same video game; the difference was that about half of the
participants were assigned to each of the two types of video game controllers.
The research also found that those using the naturally-mapped controllers were
more likely to identify with the video game character, and they had higher
levels of self-presence. Self-presence is the ability to actually feel like you
are moving with the character.
"What needs to be clearly stated is that motion
controls did increase hostility in the players, but only in a small amount
(after a single 10-minute exposure to the game). My study doesn't look at long
term implications either, so that small increase in hostility could be short
lived," Williams said. "My concern as a parent would be where the
industry is heading. If these controls impact hostility, even in a small sense
now, what safeguards or ethical policies will the industry enact to make sure
that as technology advances smaller impressionable children are
protected."
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